When building a Magic deck, the first question most people ask is, "What color do I want my deck to be?" Sometimes, the most fun answer is, "No color at all!" And the only way to do that is with artifacts. So if you want to build a bizarre Magic deck that uses no colored mana and no colored spells, then get ready to build a deck chock full of artifacts that would delight Tawnos, Mishra, or even Urza.
Instructions
1. Start with a mana base. Any artifact deck should include the Urzatron: four each of Urza's Mine, Urza's Tower and Urza's Power Plant. You can then fill out the remaining eight land with other random colorless mana lands, such as Strip Mine and Mishra's Factory, that have secondary abilities.
2. Add in extra mana generators. Artifacts tend to be mana-hungry, so in addition to your 20 land, you'll probably want some artifact mana acceleration. Possible choices include Worn Powerstone, Grim monolith, Basalt monolith, Mind stone, Sol ring, Metalworker and many more. You'll probably want at least four mana generators but no more than 10, leaving at least 30 open slots for cards that do things.
3. Decide whether or not you wish to include Combos in your deck. Combos can be effective when you gather all the correct cards, but including four copies of each card in the combo can take up most of the space in your deck, rather than leaving space for a fun, random smattering of artifacts.
4. If you are playing an artifact combo deck, assemble your combo pieces. You may wish to have an infinite mana combo (e.g. Karn, Basalt Monolith, Heartstone), as well as a way to spend the infinite mana (e.g. Rocket launcher or Magma mine). Another option is a way to destroy all of your opponent's land (e.g. Kormus bell, mystic compass, rod of ruin). If you are playing a combo deck, you will likely want four of each combo card, to maximize the chances of drawing what you need.
5. Pick some fun and expensive artifacts to toss into your deck. One of the main reasons to play an artifact deck is the ability to cast expensive spells with expensive activation costs. So be sure to put in cards like Predator Flagship, Aladdin's Ring, Colossus of Sardia, Phyrexian Colossus and Temporal Aperture.
6. Decide whether or not you want any creatures in your deck. If so, you may want reliable artifact creatures like Juggernaut and Su-Chi. If not, you may wish to add a few artifacts that harm creatures, such as Meekstone and Caltrops.
7. Add artifacts to fill whatever holes you perceive in your deck. If you worry about flying creatures, add Scarecrow. If you worry about direct damage, add Reflecting Mirror. If you worry about being attacked, add Ensnaring Bridge.
8. Once you have 60 cards, shuffle your deck together and give it a whirl. You can't expect to win all the time, but you should at least have fun playing and put up a good fight. If not, refine your deck by removing cards that were not useful and adding utility cards (such as Bottle Gnomes or Flowstone Armor).
Tags: your deck, worry about, artifact deck, artifacts that, cards that, combo deck, Decide whether